My name is Brian Foster. I have been studying, teaching, and working in the Interactive 3D field since 2013. I am passionate about this field of work because I enjoy creating something from nothing. I want to work on a project that will be remembered, the way that I remember Half-Life 2 or Dishonored. I want to create adventures like I found in Zelda: Breath of the Wild. Perhaps we can work together in the future!


I have a significant amount of experience in the Unity 3D game engine. I teach many classes for it, I have created many projects using it, and I have been a part of Certiport’s certification team. When I model I use 3DS Max. I teach my Game Graphics class Substance Designer and I love it. In addition to programming in C# I teach classes in Swift and C++. Content creation is made easier with Adobe products such as Photoshop, Premiere Pro, and Audition.

Work History

ButlerCC - August 2014 to Present

Quickdraw Studios - October 2015 to October 2017


Subject Matter Expert for Job Training Analysis and Standard Setting on

Butterscotch Shenanigans - May 2019 to Present